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Marth ultimate frame data

WebView Smash4 move animations and frame data in real-time or frame-by-frame. See hitboxes, hurtboxes, and accompanying move data as the move plays. WebFollow me on twitter @BlankSmashFollow me on twitch.tv/blanksmashFollow my sponsor on twitter @EbmForGamingThis video is part of a series I'll be doing where...

List of attacks/grabs from fastest initial frame to slowest (Frame ...

WebJan 24, 2024 · In Super Smash Bros. Melee, it is a chargeable overhead vertical slash, being useful for edgeguarding, platform tech chases, and extending aerial combos outside the reach of Marth's normal aerials. True to its name, it deals high shield damage and will break any shield when fully charged. WebMar 2, 2024 · The top tier fighters are the best that Super Smash Bros. Ultimate has to offer for a plethora of reasons. They often have some of the best combos and frame … fujitsu t4410 keyboard won\u0027t respond https://edwoodstudio.com

COMPLETE: Marth Hitboxes and Frame Data - Smashboards

WebMobile-friendly Frame Data for Chrom in Super Smash Bros. Ultimate. Chrom Menu. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; Hitbox Images: Choose Another Character; ... Landing hit on frame 1, Super armor on frame 10-30. Ending just before he ascends 6.0/1.5/6.0/6.0 10/4/6/7 6/3/6/6 First/multi ... WebMobile-friendly Frame Data for Marth in Super Smash Bros. Ultimate. marth Menu. Ground Attacks; Aerial Attacks; Special Attacks; Grabs / Throws; Dodges / Rolls; Misc Info; … WebMar 2, 2024 · The top tier fighters are the best that Super Smash Bros. Ultimate has to offer for a plethora of reasons. They often have some of the best combos and frame data in the game, combining speed... fujitsu system scan manager

SSBU Marth Frame Data Analysis - YouTube

Category:Marth (SSBU) - SmashWiki, the Super Smash Bros. wiki

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Marth ultimate frame data

Ultimate Frame Data

WebMay 28, 2015 · One way how this data can be used: Jab: 2nd fastest (Out of 10; frame 2) DA: 3rd fastest (Out of 15; frame 6) Ftilt: 2nd fastest (Out of 11; frame 5) Utilt: 3rd fastest (Out of 12; frame 5) Dtilt: 3rd fastest (Out of 11; frame 5) FS: 6th fastest (Out of 16; frame 15) US: 5th fastest (Out of 19; frame 9) DS: 2nd fastest (Out of 17; frame 5) WebJul 4, 2024 · Her frame data is excellent, but fast characters like Pikachu, Greninja, or Sheik can go toe to toe with her in neutral, as their frame data allows them to punish even Lucina's attacks when whiffed. How to Beat Lucina Keep her in disadvantage

Marth ultimate frame data

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WebApr 14, 2014 · Data - COMPLETE: Marth Hitboxes and Frame Data Smashboards. Welcome to Smashboards, the world's largest Super Smash Brothers community! Over … WebMARTH Ground Attacks Jab 4 Frame Startup Active Frames 4-7 27 Total Frames IASA Frame 26 Shield Stun 4 Frames 6.0 / 4.0% Base Damage Jab 2 4 Frame Startup Active …

Webssb4 item toss forward (air) frame data list. rank character item thrown faf; 1-5: diddy kong: 7: 21: 1-5: link: 7: 21: 1-5: toon link: 7: 21: 1-5 Web31 rows · Attacks Hitbox Active FAF Base Dmg. Angle BKB/FKB KBG Landing Lag Autocancel; Nair (Hit 1)

WebIASA: 32. Damage: 8%, 9%, 10%, 12%, or 13% depending on time and position. Note: This attack has especially dynamic hitboxes throughout the swing with large changes in … WebMar 17, 2024 · Marth (マルス, Marth) is a playable character in Super Smash Bros. Ultimate. Like all veterans, he was officially confirmed as a playable character on June 12th, 2024. As in his appearances prior to …

WebMarth - Ultimate Frame Data marth Ground Attacks Jab 1 5 25 -- Transitions to Jab 2 as early as frame 11. 3.0/5.0 6/10 4/6 Close/tipper -16/-14 5—6 19 Jab 2 4 28 -- -- 4.0/6.0 …

WebMar 30, 2024 · She also shares Marth's other strengths, such as his decent mobility, above-average frame data, strong juggling and edgeguarding capabilities, and decent out of shield options. As such, she is considered … fujitsu sustainability transformationWebAttacks Hitbox Active FAF Base Dmg. Angle BKB/FKB KBG Landing Lag Autocancel; Nair (Hit 1) gilson rackWebWhen it comes to a practical look frame data, its important to also examine what moves are actually most frequently used, especially in neutral. For example, Falcon has an f3 Jab, f3 Ftilt, and Nair-- moves youll see him … gilson ridge cemetery in hydetown pafujitsu support south africaWebSep 20, 2015 · Location. Australia. May 27, 2014. #1. Marth Project M 3.6 Frame Data . … fujitsu systemscan for windowsWebTo follow up on number 4, the most fundamental use of frame data (imo) is using it to know which of your own options are fastest so you can play a bit more optimally. You don't have to know the actual numbers, just which ones are fastest. Reply NotoriousDDD Ness (Ultimate) • Additional comment actions Yup. Hence why I said specifics. Reply fujitsu system architectWebIMO, he is clearly the greatest smash player. Spent time as number 1 for melee and brawl (large period for brawl if I understand correctly), is a top level threat in smash 4 who takes sets off top 10 players, is part of the second best permanent doubles team in smash 4 (him and Ally, only surpassed by Nairo and Zero), and isn't half bad at 64. fujitsu sydney office